The name Ckÿph Fäyolvo Od̄ÿ is derived from the Dwarven language, as Ckÿph Fäyolvo Od̄ÿ was founded by Trorgez Eghehf, who was culturaly Dwarvern.
Climate
Ckÿph Fäyolvo Od̄ÿ has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 18°C (64°F). Ckÿph Fäyolvo Od̄ÿ receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Ckÿph Fäyolvo Od̄ÿ covers an area of nearly 527 km2 (210 mi2), and an average elevation of 1342 m (4402 ft) above sea level.
Overview
Ckÿph Fäyolvo Od̄ÿ was founded durring the early 15th century in winter of the year 1450, by Trorgez Eghehf. The establishment of Ckÿph Fäyolvo Od̄ÿ suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Ckÿph Fäyolvo Od̄ÿ was built using the conventions of Dwarvern durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Fäyolvo Od̄ÿ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ckÿph Fäyolvo Od̄ÿ is buildings are arranged arrounded a highly ordered system of broad cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Ckÿph Fäyolvo Od̄ÿ's Ragnarock-era relics has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Ckÿph Fäyolvo Od̄ÿ has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Ckÿph Fäyolvo Od̄ÿ long.
Civic Infrastructure
Ckÿph Fäyolvo Od̄ÿ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ckÿph Fäyolvo Od̄ÿ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ckÿph Fäyolvo Od̄ÿ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Fäyolvo Od̄ÿ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Fäyolvo Od̄ÿ's parks.
Ckÿph Fäyolvo Od̄ÿ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Fäyolvo Od̄ÿ.
Ckÿph Fäyolvo Od̄ÿ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ckÿph Fäyolvo Od̄ÿ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ckÿph Fäyolvo Od̄ÿ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ckÿph Fäyolvo Od̄ÿ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ckÿph Fäyolvo Od̄ÿ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Fäyolvo Od̄ÿ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Fäyolvo Od̄ÿ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Fäyolvo Od̄ÿ's public wards, blessings, and other arcane systems.
Ckÿph Fäyolvo Od̄ÿ has an Millitary Academy which trains military officers and specilists.
Ckÿph Fäyolvo Od̄ÿ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Fäyolvo Od̄ÿ's grid is powered by a boiler and turbine based power plant.
Ckÿph Fäyolvo Od̄ÿ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Ckÿph Fäyolvo Od̄ÿ has a first rate hospital which caters to anyone in need of long term medical care.
Ckÿph Fäyolvo Od̄ÿ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Ckÿph Fäyolvo Od̄ÿ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Fäyolvo Od̄ÿ's natural decorations nor waterways.
Ckÿph Fäyolvo Od̄ÿ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ckÿph Fäyolvo Od̄ÿ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ckÿph Fäyolvo Od̄ÿ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ckÿph Fäyolvo Od̄ÿ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ckÿph Fäyolvo Od̄ÿ's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.
Due to the actions of local Kami, autumn is recurring in Ckÿph Fäyolvo Od̄ÿ.
The Plant-Imbued Ape near Ckÿph Fäyolvo Od̄ÿ are known to be almost tame, such that they can be put to domestic use.
Ckÿph Fäyolvo Od̄ÿ's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Chronomancy energies of tier 3 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 241
Farmers: 389
Farm Laborer: 622
Hunters: 429
Milk Maids: 336
Ranchers: 167
Ranch Hands: 341
Shepherds: 327
Farmland: 500445 m2
Cattle and Similar Creatures: 31122
Poultry: 373467
Swine: 24897
Sheep: 1244
Goats: 248
Horses, Mounts, and Beasts of Burden: 12448
Craftsmen
Arms and Toolmakers: 239
Blacksmiths: 289
Bookbinders: 155
Buckle-makers: 168
Cabinetmakers: 248
Candlemakers: 461
Carpenters: 371
Clothmakers: 336
Coach and Harness Makers: 131
Coopers: 336
Copper, Brass, Tin, Zinc, and Lead Workers: 174
Copyists: 123
Cutlers: 101
Fabricworkers: 264
Farrier: 672
Furriers: 81
Glassworkers: 444
Gunsmiths: 273
Harness-Makers: 122
Hatters: 237
Hosiery Workers: 89
Jewelers: 133
Leatherwrights: 345
Locksmiths: 129
Matchstick makers: 194
Musical Instrument Makers: 172
Painters, Structures and Fixtures: 155
Paper Workers: 175
Plasterers: 159
Pursemakers: 222
Roofers: 131
Ropemakers: 124
Rugmakers: 119
Saddlers: 254
Scabbardmakers: 267
Scalemakers: 135
Scientific, Surgical, and Optical Instrument Makers: 81
Sculptors, Structures and Fixtures: 118
Shoemakers: 119
Soap and Tallow Workers: 436
Tailors: 922
Tanners: 161
Upholsterers: 185
Watchmakers: 170
Weavers: 366
Whitesmiths: 102
Merchants
Adventuring Goods Retellers: 84
Arcana Sellers: 84
Beer-Sellers: 165
Booksellers: 200
Butchers: 327
Chandlers: 345
Chicken Butchers: 331
Entrepreneurs: 127
Fine Clothiers: 345
Fishmongers: 319
Florists: 77
Potion Sellers: 226
Resellers: 565
Spice Merchants: 170
Wine-sellers: 270
Wheelwright: 200
Woodsellers: 118
Service workers
Bakers: 622
Barbers: 529
Coachmen: 180
Cooks: 565
Doctors: 246
Gamekeepers: 197
Grooms: 112
Hairdressers: 414
Healers: 331
Housekeepers: 327
Housemaids: 732
House Stewards: 377
Inns: 124
Laundry maids: 239
Maidservants: 414
Nursery Maids: 230
Pastrycooks: 414
Restaurateur: 518
Tavern Keepers: 592
Specialized Laborer
Ashworkers: 167
Bleachers: 112
Chemical Workers: 71
Coal Heavers: 259
In-Town Couriers: 311
Long Haul Couriers: 303
Dockyard Workers: 259
Gas Workers: 60
Hay Merchants: 104
Leech Collectors: 323
Millers: 289
Miners: 289
Oilmen and Polishers: 197
Postmen: 311
Pure Finder: 167
Skinners: 319
Sugar Refiners: 71
Tosher: 191
Warehousemen: 444
Watercarriers: 262
Watermen, Bargemen, etc.: 377
Skilled Laborers
Accountants: 164
Alchemist: 176
Clerk: 244
Dentists: 129
Educators: 371
Engineers: 188
Gardeners: 131
Mages: 91
Plumbers: 125
Pharmacist: 149
Professors: 53
Scientists: 92
Wizards: 54
Civil Servants
Adventurers: 117
Bankers: 160
Civil Clerks: 303
Civic Iudex: 139
Consultants: 80
Exorcist: 282
Fixers: 146
Kami Clerk: 241
Landlords: 267
Lawyers: 152
Legend Keepers: 218
Militia Officers: 1037
Monks, Monastic: 414
Monks, Civic: 444
Historian, Oral: 296
Historian, Textual: 146
Policemen, Sheriffs, etc.: 264
Priests: 592
Rangers: 165
Rat Catchers: 202
Scholars: 200
Spiritualist: 230
Slayers: 69
Storytellers: 436
Military Officers: 429
Cottage Industries
Brewers: 355
Comfort Services: 429
Enchanters: 143
Herbalists: 143
Jaminators: 389
Needleworkers: 355
Potters: 214
Preserve Makers: 366
Quilters: 172
Seamsters: 778
Spinners: 366
Tinker: 135
Weaver: 345
Artists
Actors: 132
Architects: 49
Bards: 194
Costumers: 76
Dancers: 151
Drafters: 80
Engravers: 103
Fine Furniture Carpenters: 61
Glaziers: 131
Inlayers: 117
Musicians: 377
Painters, Art: 63
Playwrights: 127
Sculptors, Art: 111
Wood Carvers: 389
Writers: 429
Produce Industries
Butter Churners: 429
Canners: 377
Cheesmakers: 389
Ice Merchants: 56
Millers: 254
Picklers: 207
Smokers: 163
Stockmakers: 139
Tobacconists: 194
Tallowmakers: 296
47581 of Ckÿph Fäyolvo Od̄ÿ's population work within a Foundational Occupation.
2611 work in Agriculture
10688 work as Craftsmen
3953 work as Merchants
7163 work as Service Workers
4886 work as General Laborers
1967 work as Skilled Laborers
7029 work as Civil Servants
4190 work in Cottage Industries
2590 work as Artists
2504 work in Produce Industries
69439 of Ckÿph Fäyolvo Od̄ÿ's population do not work in a formal occupation, but do contribute to the local economy. 7469 (6%) are noncontributers.
Points of Interest
Many of Ckÿph Fäyolvo Od̄ÿ’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Ckÿph Fäyolvo Od̄ÿ’s streets.
Ckÿph Fäyolvo Od̄ÿ's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami ended a famine plaguing Ckÿph Fäyolvo Od̄ÿ. One of Ckÿph Fäyolvo Od̄ÿ's local festivals commemorates this miracle.